30 years of Research Projects – 40 years of Digital Innovations

 

 

Since 1983, when the Department of Informatics was founded, we have utilized and evaluated a diverse range of ideas, innovations, technologies, methodologies, projects. From the first Microcomputer Spectrum (with 16 KBs RAM memory) and the first IBM-PCs with floppy disks to today’s tablets, laptops and any kind of modern individual or central device (with Tera Bytes), from the first pilot attempts to integrate information technology into education to interactive surfaces, broadband networks, and today’s panorama of methodologies of personalized, learning and group projects for and in our real world…

In parallel with the above, since 1994, when the  Research and Innovation Department was founded, until today, we have designed, submitted, implemented, evaluated and distributed the results of dozens of educational, research and development projects, national and European, along with the accompanying training actions that require their integration into the educational process. We have supported all kinds of activities that require technological infrastructure, from classes of all levels to our sports and cultural activities, along with the creation and utilization of all forms of digital material.

The list of the 61 works of Doukas Schools is (from the newest to the first):

  • SIEMdig – The main priority is the development of an educational platform, which will be easy to use and accessible for everyone. Besides being a digital tool for the teachers, its content will encourage the young children to embrace the differences, and it will teach them about the difficulties that some of their peers face. (Erasmus+, Uniwersytet Komisji Edukacji Narodowej w Krakowie, Dec/23 to Nov/25)
  • SUTEE – Aims at educating teachers and young people in the importance of environmental protection in dense metropolitan areas, both for human well-being and when addressing climate change. (Erasmus+, Universidad Politécnica de Madrid, Sept/23 to Aug 26)
  • STEAME – ACADEMY – A model through a STEAME Teacher Facilitators Academies networked through a European Federation of such Academies at the local level, which will support the change to the future schools with main actors the teacher facilitators as the future professionals and experts of learning change and facilitators of competence and skills development in youth. (Erasmus+, University of the National Education Commission, Krakow, June/23 to May/26)
  • STEAME STUDENTS – Promotes the development of a Network of communication using licensed communication platforms for supporting its aims and objectives in facilitating the exchange of ideas and creative thinking between school students interested in STEAME subjects, including high-ability students. (Erasmus+, Thales Foundation, May/22 to June/23)
  • roboSTEAMkids– To advance the methods in pedagogies used in early childhood education, eliminate disparities in digital education and teacher skills among member states. (Erasmus+, PCG Polska, May/22 to Nov/24)
  • STEAM4ALL– Empowering Future Generations with steam and robotics skills for a better skills match with the labour market. (Erasmus+, University of Croningen, May/22 to Apr/24)
  • FacilitateAΙ – Guidelines for facilitating the learning of Artificial Intelligence (AI) by School Students of Grades 7-12 (Erasmus+, Kypriaki Mathimatiki Etaireia, Feb/22 to Jan/24)
  • EDU– Europe Diverse & United (Erasmus+, PROPEL EUROPE, Jan/22 to Dec/23)
  • BYOD– Learning at Any Time, at Any Place via any Device aims: didactic concepts, teaching and learning material as well as corresponding assessment methods for mathematics education will be developed, tested, evaluated and disseminated on the European level. (Erasmus+, Pedagogical University Krakow, Jan/22 to Dec/23)
  • Teaching The Future– TTF is designed to promote a highly relevant educational approach to climate change education, by applying open science and open data principles to the framework of a digital citizenship educational paradigm. (Erasmus+, EUROGEO, Jan/22 to Dec/23)
  • My-ID– My Identity, My Idea to be MyselfMy Identity, My Idea to be Myself (Erasmus+, Fondazione Centro Studi Villa Montesca, Dec/21 to Nov/23)
  • EUVHS– A framework for the design and implementation of European Virtual ScHoolS project is to improve the quality and effectiveness of digital education in European secondary schools contributing to reach a standard level of preparedness and quality in virtual learning as set in the Digital Competence Framework for Educators and to contribute to the European Education Area (Erasmus+,  Akademie Klausenhof gGmbH, May/21 to Apr/23)
  • ONLIFE – Empowering teachers and school leaders to face the digital transformation of the educational system in time of crisis. (Erasmus+, Pedagogical University Krakow, May/21 to Apr/23)
  • TEASPILS– Teaching Environmental Awareness with Smart IoT Planters in Learning Spaces. (Erasmus+, Universidad Politecnica de Madrid, Sep/20 to Aug/23)
  • Generation AI– The project aims to support educators and young learners understand the basic principles of AI and help them become more critical consumers of technology applications across their life span (Erasmus+, University of Croningen, Dec/20 to Nov/22)
  • STEM Labyrinth– A method for increasing the level of knowledge through problem solving. (Erasmus+, Ass. Teras Lucas-Movimentos Europeos, Nov/20 to Oct/22)
  • FEM STEAMMysteries – A Role-Model Game-Based Approach to Gender Equality in STEAM (Erasmus+, European University of Cyprus, Oct/20 to Sep/22)
  • STEAME GOES HYBRID – The aim is to design and develop STEAME Schools and to transform the knowledge into skills and competencies through new structure, infrastructure and activities that correspond to the modern requirements of education and the labor market. (Erasmus+, Cyprus Mathematical Society, Nov/19 to Oct/21)
  • DALDIS– Digital Assessment for Learning informed by Data to motivate and incentivise students. (Erasmus+, Dublin City University, Sep/19 to Aug/22)
  • ShiftingWalls– A project that helps students to actively engage with European history and provides innovative ideas for your teaching curriculum. (Erasmus+, Kulturring in Berlin EV, Sep/19 to Dec/21)
  • STEAMitUp– Preparing teachers and students for a digital world, based on an Interactive Toolkit and a Platform for teachers with a wide range of open educational resources. (Erasmus+, Lancaster College, Nov/19 to Dec/21)
  • E-I-STEAM– Educational Infographics for STEAM, developing visual materials for understanding the challenging topics. (Erasmus+, Zespol Szkol Ksztalcenia, Sep/19 to Feb/22)
  • STEAME– Guidelines for Developing and Implementing STEAME Schools. (Erasmus+, Kypriaki Mathimatiki Etaireia, Sep/19 to Aug/21)
  • Ευαπόδραση – Design, development, implementation and evaluation of software and educational activities, with gamification features, coming from escape (NSRF, Byte-Sieben/Inedu, Oct/20 to Jun/21)
  • iRead– Development of personalised learning technologies to support reading skills. (Horizon 2020, UCL, Jan/17 to Jun/21)
  • Tackle Obesity– The project aims to Tackle Adolescent Obesity and promote inclusion through nutrition trainings for disadvantaged youth. (Erasmus+, Safe Food Advocacy Europe, Sep/18 to Feb/21)
  • Food Aware– The project aims to empower European children to grow into responsible and conscientious food consumers. (Erasmus+, Doukas School, Nov/18 to Dec/20)
  • SLIDEshow– The Project aims to strengthen the profile of the teaching profession enabling teachers to better adopt innovative practices, in this particular case the adoption of Self-Regulated Learning (SRL). (Erasmus+, Vrije University of Brussels, Nov/17 to Oct/20)
  • L-Cloud– Strategic Partnerships for school education (Erasmus+, European Ass. Career Guidance, Nov/18 to Oct/20)
  • EL-STEM– Enlivened Laboratories aim at fostering an innovation “ecosystem” that will facilitate more effective and efficient user-centric design and use of AR/MR resources for personalised STEM learning and teaching (Erasmus+, Cyprus Open University, Sep/17 to Feb/20)
  • Commix– Commix argues that collaboration through the use of interactive comics in education can have a positive impact and can substantially enhance the acquisition of skills in literacies, science, and other subjects, especially for students aged 11-16 and at-risk students. (Erasmus+, Oct/16 to Sep/18)
  • Teach Inc– Teach Inc aims to provide a response to a set of needs necessary for modernisation of the educational systems in Europe. (Erasmus+, Sep/16 to Aug/18)
  • LIRE 2.0– Promoting reading communities using Web 2.0 technologies, and shaping up lifelong readers and learners of the digital era… (Erasmus+, Oct/15 to Sep/17)
  • IDPBC– The project strives to empower children from disadvantaged backgrounds to see themselves in the curriculum, enable all children to function within diverse/multicultural educational environments, and prepare teachers to teach diverse learners. (Erasmus+, Sep/15 to Aug/17)
  • Boys Reading– Make reading an integral part in the life of boys aged 11-15. (Erasmus+, CARDET, Sep/14 to Aug/16)
  • Make World– A round trip from STEM to Computational Thinking. (Erasmus+, Sep/14 to Aug/16)
  • GameIt– Platform for semantic knowledge management and development of interactive educational scenarios using advanced multi-user gaming technologies. (PAVET, Duke School, Mar/14 to Aug/15)
  • School on the Cloud – Connecting Education to the Cloud for Digital Citizenship. The award-winning three-year project of the Schools with 55 partners, which was recorded in the academic edition of IGI: Handbook of Research on Educational Design and Cloud Computing in Modern Classroom Setting (LLP, Duke Schools, Jan/14 to Dec/16).
  • Integrated Information System of Educational Organizations & Communities, ICT4Growth (NSRF 2007-13, Sieben-InEdu, 1/12/2013 0 31/12/2015 25 months)
  • GeoCapabilities– The project has produced a teacher training website that draws on principles of human capability development as an approach to preparing teachers as future curriculum leaders. (Comenius, Institute of Education, Nov/13 to Oct/16)
  • Famico– The project aims at developing career counsellors’ competences, while improving their skills in guiding parents to support children’s vocational decision-making process. (Leonardo, Spol. Akademia NAUK, Nov/13 to Oct/15)
  • Clash! – The project intends to support the dance companies of South and Eastern Europe, traditionally more active in classical training and production, towards the production of contemporary dance, which nowadays requires new training tools, a new internal management, and new strategies for audience development. (LLP, Exodus, Dec/12 to Nov/14).
  • Structural Adjustment of Employees and Enterprises during the Economic Crisis, OAED (2011-12, 12 months, contractor: Doukas School)
  • Village– Virtual Langu@ge Learning through Edutainment Activities, Lifelong Learning Programme. (Lifelong Learning Programme – LLP, Exodus, Jan/09 to Dec/10)
  • EYEManager– European Young Energy Manager Championship (Intelligent Energy Europe “IEE” program Energy, Agenzia per l` Energia, Perugia, Sep/08 to Feb/11)
  • MW-TELL– Mobile and Wireless Technologies for Technology-Enhanced Language Learning, Lifelong Learning Programme. (Leonardo da Vinci Sectoral Programme, CERTH-CERTH, Oct/08 to Sep/10)
  • Classroom of the Future – Design, implementation and pilot operation of the “Classroom of the Future”, a technology-intensive “electronic” class, framed by appropriate educational software, appropriate educational methodologies and appropriate educational content. The project was extended to the whole school, and students from 4th grade until the 12th, they always have a tablet with them (Operational Program “Competitiveness” PAVET 2005, Doukas School, Jul/06 to Dec/07)
  • E-LAND: An Integrated Virtual Environment for the Support of Learning Communities on the Internet, E-learning (November 2003 – June 2005, contractor: RPF).
  • GAIA: Interconnected Multimedia Microcosms for the Interdisciplinary Investigation of the Earth (SIRENS – EPEAEK, A’-B’ Phase 12 months, PENELOPE – EPEAEK, 20 months, 2000-2002)
  • OLYMPIODROMES: Olympians in Sports and Culture, “Olympic Education” Programs 2002-2004, Ministry of Education and Religious Affairs (contractor: Doukas School, Ermioni High School, 5th and 6th High School of Maroussi)
  • KORAIS: Innovative Greek-English Electronic Dictionary of 100,000 Entries, EPET II (2000-2001, 24 months, contractor: University of Patras)
  • Panorama: Smart Search and Extraction System from Databases with Audiovisual Data, EPETII (1999-2001, 24 months, contractor: Research Institute of Communications and Computers, National Technical University of Athens)
  • IRIS: The Art of Mathematics and the Mathematics of Art, Nafsika – EPEAEK (1999-2000, 12 months, contractor: Doukas School)
  • TELEISTOR: System for Writing and Teaching Secondary Education Courses from Distance Learning, PEPER EPET II (1996-2000, 30 months, contractor: Doukas School)
  • Kritias: Computer-Based Student Assessment System, Schools for the Implementation of Experimental Education Programs – SEPPE 1994-1999 (1999, 9 months, contractor: Doukas School)
  • NETLOGO: The European Educational Interactive Site, Educational Multimedia Task Force (1998-99, 24 months, contractor: Doukas School)
  • Modulates: Multimedia Organisation for Developing the Understanding and Learning of Advanced Technology in European Schools, Educational Multimedia Task Force (1998-1999, 24 months, contractor: Glasgow Caledonian University)
  • HERODOTUS: Teaching Ancient Greek History at a European Level, Socrates – Comenius (1996-1998, 36 months, contractor: Doukas School)
  • WFS: Web for School, ESPRIT – Special Action (1996-1997, 12 months, contractor: Van Assche Consultants)
  • DIALOGUE: Improvement of Human-Machine Communication using Language Technology, EPET II (1995-1996, 36 months, contractor: Institute for Language and Speech Processing-ILSP)
  • Lingo: Computer Assisted Multimedia Training Material on the Usage of Greek as a Foreign Language, Lingua (1994-1996, 36 months, contractor: Doukas School)
  • Software development for the course “Teaching the Greek Language” at PAVET Gymnasium 1991-92 (1994-1996, 24 months, contractor: Doukas School)
  • Educational Information System, Telematics (1994-1995, 18 months, contractor: Doukas School)