Educators and experts from 6 partner organizations participated at the Doukas School in Athens, Greece, from October 2 to October 4, 2023, for the first transnational training course under the Erasmus+ project, STEAM4ALL. This event marked a significant step toward promoting inclusive Science, Technology, Engineering, Arts, and Mathematics (STEAM) education across Europe.
Participants learned about the project’s aims, key objectives, expected results, and its anticipated impact on education. The day also featured teachers’ experiences from previous projects focusing on inclusion, providing valuable insights and lessons learned.
Prof. Eugenia Koleza, from the University of Patras, delivered a keynote speech, setting the theoretical framework for the STEAM4ALL initiative. Participants engaged in discussions about designing and implementing STEAM projects, delving into the state of the art, design activities, approaches, integration strategies, and real-world examples.
One of the highlights of the training was the introduction to STEAM4ALL’s toolkit for students. Educators explored learning plans, workshops, thematic days, and practical inclusive activities. Additionally, they were introduced to the project’s eLearning platform and participated in pilot testing, sharing valuable feedback.
The main part of the training was the presentation of the 4 modules:
Participants dove into hands-on activities across these modules allowing them to experience firsthand how to integrate STEAM principles into their teaching practices.
Parallel sessions saw participants grouped into four teams, each exploring and utilizing the STEAM4ALL eLearning platform. These hands-on experiences empowered educators with the tools needed to create engaging, inclusive STEAM lessons.
With focus on STEAM4ALL’s Guide for Educators, participants investigated into resources, reports, practices, activities, methodologies, and pedagogies aimed at promoting inclusivity in STEAM education.
A group workshop followed, where participants collaboratively designed STEAM inclusive activities, drawing inspiration from the wealth of resources provided by STEAM4ALL. Each group presented their projects, fostering a spirit of collaboration and knowledge sharing among participants.
As the training course concluded, attendees discussed plans for disseminating the knowledge gained during the event and shared their feedback. The event ended with a closing ceremony, featuring remarks from the training organizers and participants.
Participants left Athens with enhanced knowledge, a wealth of resources, and a strong network of colleagues dedicated to creating a more inclusive future in STEAM education. This training is a significant step toward fulfilling the project’s vision of providing accessible and engaging STEAM education for all students.